Think of buses like the collectors roads in a public transit hierarchy. The only occasion where you may need a second depot is if you build a Bus Rapid Transit System (BRT) where some buses are isolated from the rest of the road network.īuses make frequent stops and generally run a short route around a neighbourhood. That one depot will supply all the buses your city needs. To start placing bus lines you need to build one bus depot. The overall point of a transit system is to bring your cims from their homes, to the places they want to go, which is shopping, school, shopping, and work, then bring them back home. The long-term solution is of course for there also to be allocation to "first available slot." Right now there's no practical way to build an airport as the aircraft grab all the connection slots and cause us to lose our precious resources and tourists.About TransitIn this section you will learn how transit works, creating a transit hierarchy, along with some examples I have had success with. If a plane is returning to its originating cargo stand, despawn it without having it hold up traffic on the taxiways. Have city service vehicles be able to reach the airport cargo train station when it's on an internal cargo road.ģ. This is unrealistic, yes, but the amount of planes coming in and the amount of gates we could reasonably fit are far fewer than a real international airport anyway!Ģ. Notice how the aircraft stack up whilst queuing at random spots (end of runway, taxiway segments)? Have this happen in each stand, whether passenger or cargo. I hope the Devs can take this under consideration!ġ. I really do think that there are a couple of quick fixes that would really stop the deleterious effects of the cargo facilities.
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